Fallen Earth: October Bug Blog!

5-RPO

WeltenNet.de NewsBot


I mentioned last time that we were working on some bug fixing, but thought you might appreciate some more specifics on what we’ve been doing, and will continue to work on.


What we have fixed on Live:

We’ve found one cause of a reoccurring bug where players are not getting the correct deathtoll for CFT kills and matches. We’ve put a fix for this on live and are monitoring the situation to make sure we have addressed all cases of this


Also on live is a fix for players with no faction entering keeps.


What we have fixed internally, waiting to be pushed Live:

We have fixed one case of doors not opening in the Earthbound bunker instance. We had a similar issue with the Briggs Point instance that required a more drastic fix and as a result the Access Denied mission chain is being reworked.


In some cases harvesters were not correctly communicating their state and appearing broken to players trying to use them. We have added more ways to communicate the current state of the harvester to the players.


Neverender has also restored functionality to the broken keep lifenet pods and adding vaults to the keeps that are missing them.


What we are currently fixing:

Cooldown Bug:
Alarik and I were able to track down more information on the most problematic causes of this bug and he is now working towards a solution.


Commander Aura bugs:
Our fearless producer Napalm got into the bug fixing action on this one and is working with Alarik on a solution.


Art Bugs:
Ninjanomicon has been smoothing out locations where players get stuck and looking into an exploit or two. He’s also looking in some issues with weapons causing framerate issues.


Effects issues:
In addition to the cooldown bug, we’re also looking at effects in general. There have been issues with equipped mutations affecting weapon damage so we are working on diagnosing that issue as well.


What we’re going to fix next:

Vehicle bugs:
We have fixed some cases of vehicles becoming “super parked” or vanishing while players are riding them, there are others out there we are working to identify. There are also some vehicle exploits we will be addressing.


Bloodsports Bugs:
Tee Affo is going to be addressing possible Bloodsports exploits and difficulties players have been having leaving Bloodsports.


So we’ve got our hands full for a while. We’ll keep you posted on our progress. We will continue to update the Patch Notes page as these fixes are pushed Live.


M




Quelle
 
Oben